With this in mind, I put together a list of ten principles that I've
gleaned from my open source experience, which I believe can be applied
to just about any business.
- Adoption precedes monetization. This seems like such a
simple, intuitive concept, but many (most?) businesses are built on an
orthogonal principle of control and maximum monetization. It took Jonathan Schwartz of Sun Microsystems to remind me.
If you're starting a business, adoption is your first consideration.
Period. Nothing else comes close in terms of importance. If prospects
don't have interest in your product, it doesn't matter what you charge
or how well you protect and control your product. You will (deservedly)
go bankrupt. - Lots of customers is a greater barrier to entry than lots of intellectual property (IP). This is a corollary principle to #1, and is taken from something Mike Moritz of Sequoia Capital once said.
Focusing on adoption continues to be the right strategy, even when you
have adoption. Adoption is what keeps competitors out, not artificial
barriers created through copyright or patent law. This is largely due
to Principle #3: - A business' brand is its greatest asset in driving sales.
Not its IP. Not its sales team. Brand. Brand is what gives a customer
trust that the product (and service behind it) is worth buying, even
when another product is cheaper, easier, etc. Vendors need to invest
heavily in their brands (through public relations, for example), and
it's the primary area that lawyers become supremely helpful, i.e.,
through trademark law. A brand should be earned and protected at all
costs. - Lower barriers to evaluating and using your product. With a
strong brand, this becomes easier to stomach, but it's critical at
every phase of a company's growth (see Principles 1 and 2). It is
arguably an easier decision, for example, for MySQL to open source its
database under a very liberal license (the GPL) than a new entrant to
the market, because that new entrant lacks the same brand that
convinces people to pay, even when they can get the product for free.
Even so, because adoption is paramount, evaluation without strings
attached is critical. - Sell customer value, not vendor value. This is related to
Principle 4, and it's egregiously misunderstood in the software world,
where we often sell the wrong things. Service is any company's primary value.
Other products (like an Enterprise Content Management system) simply
create a relationship from which service can be sold. Open-source
companies understand this because our business model requires it.
Most businesses aren't widgets businesses where you ship a tangible
product and the customer has no further contact with you as a vendor.
Even fewer are happier about being in that kind of business, because
it's tough to earn repeat business if your product is thought of as a
few pieces of metal/plastic/fabric put together with
screws/thread/what-not. Service breeds customer loyalty.
Having said this, remember that popularity without profits is a dumb business.
You need a trigger that invites payment. That trigger should be
additional value beyond the code, if in the software world, or beyond
your tangible product, if in a different industry. For example, I may
choose to eat steak for dinner tonight, but my choice as to restaurant
comes down to the expertise that a particular restaurant prepares and serves that steak. I have lots of choices where to eat. Service is the value that dictates which restaurant I choose. - Product use should breed re-use and further sharing.
Otherwise put, you want your customers to also be your
sellers/marketers/etc. This is how marketing truly scales in an
open-source company, and it's the way great businesses in any industry
grow. You don't want to have an isolated relationship with a customer
where you give, they take, and that's it. You want them to contribute
back in some meaningful way, and to contribute to the next downstream
potential prospect. - A collective product best serves a collective market. In
other words, a diversity of inputs best creates diverse outputs, which
is what a rich market looks like. You may be very smart, and may
understand a range of different customer requirements. But as one
person/company, you cannot hope to reflect the diverse customer needs
that could feed you cash in return for solutions to those needs. But if
you can harness the power of a community, your business can be
"localized" in a way that makes you relevant and critical to a wide
array of customers. - Invest in service and your product, not sales. By this I
don't mean that vendors shouldn't invest at all in sales. Of course
they should. But if it costs a vendor more to sell a product than it
does to build the product, it has a product that isn't worth selling.
The real money should go into development, and then the product should largely sell itself (through brand, customers marketing to prospective customers, etc.). - Transparency breeds trust, and trust breeds revenue. Open
source teaches ust o reveal the supposed crown jewels--source code--but
it also teaches open-source companies to provide open roadmaps, user
forums, etc. The more transparent a company, the less time that is
wasted on helping customers to justify a purchase decision. Give them
maximum information and then sell to them on their terms, when they're
ready to buy. In the open-source world this translates into
dramatically shorter sales cycles because by the time a customer knocks
on your door, they're already sold. - People make a business.
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